
Kayne Darklight
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Posted - 2006.10.02 19:19:00 -
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Briefly off-topic
Originally by: Sarf
One of the problems right now that the Volume of tri and pyr for capital ships is HUGE and the only suppliers of vast quantity's are the macro miners. As we saw with the last ***** down on the the price of tri went from 1.8 - 2.5 this adds 70m to the cost of the freighter.
Now that the macroers are re-establishing them selves again the price of tri is coming down again.
If there was a super miner that worked in empire space then legit miners would be able to compete with the macroers and drive the price down to the point where the macroers give up.
Errmm, when I started EVE over a year ago, the prices of the low ends were: tritanium fairly stable at 3 ISK, pyerite at about 6-8 ISK, and mexallon often reaching 20 ISK, so how is forcing the prices to drop even further than their current levels a good thing?
What makes you so sure that the macros will " give up "?, and what happens to all the genuine players in the meantime? A trial player is going to fill their velator/frigate with almost worthless ores only a couple of times before they get bored and abandon the trial. Hell, even reasonably skilled miners are going to question the value of their time if they are only getting a handful of ISK per load.
Ok, back on topic,
If it`s going to be Capital sized, then it should follow Capital rules and be low sec only, having a ship that big with strip miners and a huge capacity is an AFKer`s and macro`s dream.
So, make it a Mining Command ship ( similar to the Kuun-Lan from Homeworld Cataclysm ), it jumps in, deploys the miners and haulers into the belts.
Ideally it would have space for several barges and at least one industrial, but that wouldn`t work too well, as it would be used as a mothership for staging military strikes, and restricting what ships it can carry screws up those who don`t use barges to mine.
Unless it has roughly comparable skill requirements to a mothership
Give it the same Primary and Tertiary skill reqs as a mothership carrier, but change the secondary skills for a mix of things like Engineering, Electronics, Refining, Industry, and so on. Command Ships currently needs Battlecruisers V, which would be a bit silly for an industrial ship, so make Mining Command Ships a new skill equivalent to Dreadnoughts
Since it`s Capital sized, give it an onboard refinery which has similar yield to a 35% Refining array, but is faster, ( because it`s bigger ); a decent sized drone bay; a respectable amount of armour or shield as it`s meant for low sec, although it`s not a military ship; and not much of a gang bonus from the ship itself, that should come from the pilot or the accompanying ships.
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